





(obv kidding)
372DAC0D saving for myself

Detrixor and Zerex
idk not good at names (edited)

Defusion sounds better than fusionripper but not completely better
what about just Sapphire no SapphireD? (edited)Defusion sounds better than fusionripper but not completely better
what about just Sapphire no SapphireD? (edited)Defusion sounds better than fusionripper but not completely better
what about just Sapphire no SapphireD? (edited)SapFusion then
funny tf2 spy sapper
Fusion Decomplier or what ever (edited)Fusion Decomplier or what ever (edited)





int variable;
uint variable2;
string dumbo = "Kostya";

* Active is facing a direction ................... in ascii


2 bytes
Handle (4 bytes)
Data Size (4 bytes)
6 bytes
Hot Spot X (2 bytes)
Hot Spot Y (2 bytes)
Action Point X (2 bytes)
Action Point Y (2 bytes)
Data (1 byte * Data Size)2 bytes
Handle (4 bytes)
Data Size (4 bytes)
Width (2 bytes)
Height (2 bytes)
2 bytes
Hot Spot X (2 bytes)
Hot Spot Y (2 bytes)
Action Point X (2 bytes)
Action Point Y (2 bytes)
Data (1 byte * Data Size)2 bytes
Handle (4 bytes)
Data Size (4 bytes)
Width (2 bytes)
Height (2 bytes)
2 bytes
Hot Spot X (2 bytes)
Hot Spot Y (2 bytes)
Action Point X (2 bytes)
Action Point Y (2 bytes)
Data (1 byte * Data Size)







Nebula has the power to be the best decompiler











: INebulaPlugin to the end of the class name
Step 4. Import the interface using Alt+Enter
Unhandled exception. System.InvalidCastException: Unable to cast object of type 'Nebula.Core.Data.Chunks.ObjectChunks.ObjectInfoProperties' to type 'Nebula.Core.Data.Chunks.ObjectChunks.ObjectCommon.ObjectQuickBackdrop'.
at GameDumper.MFAParser.MakeFrameIcon(Frame frm) in F:\repos\Nebula\Nebula.Plugins\InfoDump\MFAParser.cs:line 311
at GameDumper.MFAParser.Execute() in F:\repos\Nebula\Nebula.Plugins\InfoDump\MFAParser.cs:line 126
at Nebula.Program.SelectPlugin() in F:\repos\Nebula\Nebula.CLI\Program.cs:line 189
at Nebula.Program.SpectreMain() in F:\repos\Nebula\Nebula.CLI\Program.cs:line 35
at Nebula.Program.Main(String[] args) in F:\repos\Nebula\Nebula.CLI\Program.cs:line 27
at Nebula.Program.<Main>(String[] args)
public enum FillType : int
{
Solid,
Gradient,
Motif
}
public FillType FillType;
?

int aImgWidth = aImg.Width + Math.Abs(aImg.HotspotX);




2 - 1.1
3 - 1.2
4 - 1.3
5 - 1.4
6 - 1.5
7 - 1.6
8 - 1.6
9 - 1.7
10 - 1.71
11 - 1.72
12 - 1.73
15 - 1.76
16 - 1.77
17 - 1.78
18 - 1.79
19 - 1.8
20 - 1.81
21 - 1.82
22 - 1.83
23 - 1.84
24 - 1.85
25 - 2.0
26 - 2.0.1
27 - 2.0.2
31 - 2.0.3
FNAF2 versions:
2 - 1.01
3 - 1.02
4 - 1.03
5 - 1.04
6 - 1.05
7 - 1.06
8 - 1.07
12 - 2.0
13 - 2.0.1
15 - 2.0.2
16 - 2.0.3
17 - 2.0.4
FNaF3 Versions:
1 - 1.0
2 - 1.01
3 - 1.02
4 - 1.03
5 - 1.04
6 - 1.05
8 - 1.07
11 - 2.0
13 - 2.0.1
FNaF4 Versions:
1 - 1.0
2 - 1.1
3 - 2.0
7 - 2.0.1
SL Versions:
1 - 1.0
2 - 1.01
3 - 1.2
4 - 2.0
6 - 2.0.1
9 - 2.0.2
FFPS Versions:
10 - 1.0
13 - 1.0.1
14 - 1.0.2
15 - 1.0.3
17 - 1.0.4
20 - 1.0.5
UCN Versions:
5 - 1.0
6 - 1.0.1
8 - 1.0.2
9 - 1.0.3
11 - 1.0.4
12 - 1.0.5





11111111111111111111111111111111
11011110011011111101101111001110


Mid$("SAVETHEM frame-21 frame-22 frame-23 GIVECAKE GIVEGIFT FOXYGOGO", ( frame - 20 ) * 9, 8)Mid$("SAVETHEM frame-21 frame-22 frame-23 GIVECAKE GIVEGIFT FOXYGOGO", ( frame - 20 ) * 9, 8) config.json should be in the same folder where nebula exe is right?





20 minutes to dump to mfa, maxing out around 15gb of ram
With the parameter enabled, it takes
19 minutes to dump to mfa, maxing out around 16gb of ram
For reference, in the old Nebula MFA Parser, it takes
16 minutes to dump to mfa, maxing out around 39gb of ram4 minutes to dump to mfa, maxing out around 30gb of ram6 minutes to dump to mfa, maxing out around 30gb of ram6 minutes to dump to mfa, maxing out around 30gb of ram 5 minutes, maxing out around 35gb of ram
Nebula\Dumps\BBIN\Packed Data\Renders\game2\Map\Renders\Baldi's Room\Static\1.png (edited)Nebula\Dumps\BBIN\Packed Data\Renders\game\1.pngAllow Unicode filenames
Added support for more MFA flags
Lowered ram usage
Sped up decompilation
Fixed Android images
Fixed MFA Sound Names being read wrong
Added TrueTypeFont dumping
Fixed PackData not being re-pointable in engine
More Event fixes
Fixed MFA Extension reading
Fixed MFA Folder reading
Made dumping to the Chunks folder into a parameter
Added Comments to config.json
Fixed Binary Files with the same names overwriting each other
Seperated MFA Icon dumper from Image Dumper
Made Asset Dumper only show usable Asset Dumpers
Added logging to MFA Parser




Untitled frameon mode|&Allow user to switch to/from full screen|&Heading|Hea&ding when maximized|A&pplication to include menu-bar|M&enu displayed on boot-up|No Mi&nimize box|No Ma&ximize box|No &thick frame|Do not ¢er frame area in window|Disable Close|Hidden ÿÿÿÿˆ



(edited)
-(int)(short)(evtCode>>>16)-CEventProgram.EVENTS_EXTBASE-1
EXTBASE being 80
and for action ids its (int) (short) (evtCode >>> 16) - CEventProgram.EVENTS_EXTBASE-50-82 (edited)5284
Moving anything related to Nebula and my projects over to my own Discord